References

**References** Aldrich, DeBacker, Freeman, Jorgensen, Kendrick

Buzzetto-More, N. (2007). //Advanced ////principles of effective e-learning. // Santa Rosa, CA: Informing Science Press.

 Begg, M., Dewhurst, D., and Macleod, H. (2005). Game-Informed learning: applying computer game processes to higher education. //Innovate// 1 (6),  1. Retrieved May 28, 2011 from [] (DeBacker reference)  Bogost, I. (2007). //Persuasive games: The expressive power of video games//. Retrieved May 27, 2011 from [] (DeBacker reference) Garrison, C., & Ehringhaus, M. (2007). Formative and summative assessments in the classroom. Retrieved May 26, 2011 from []

Martyn, M. (2007). Clickers in the classroom: an active learning approach. //Educause Quarterly//, //30//(2), Retrieved from []

Retrieved on May 26, 2011 from []

Retrieved on May 26, 2011 from []

Novak, J. D. & Canas, A. J. (2008). The theory underlying concept maps and how to construct and use them. //Technical Report IHMC CMapTools. // Retrieved May 31, 2011, from http://cmap.ihmc.us/Publications/ResearchPapers/TheoryUnderlyingConceptMaps.pdf

 Wagner, M. (2008). //Massively multiplayer online role-playing games as constructivist learning environments in k-12 education://  //a delphi study//. Retrieved May 29, 2011 from [] (DeBacker reference)